Struct CreateStateMachineInput

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pub struct CreateStateMachineInput {
    pub definition: String,
    pub logging_configuration: Option<LoggingConfiguration>,
    pub name: String,
    pub role_arn: String,
    pub tags: Option<Vec<Tag>>,
    pub type_: Option<String>,
}

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§definition: String

The Amazon States Language definition of the state machine. See Amazon States Language.

§logging_configuration: Option<LoggingConfiguration>

Defines what execution history events are logged and where they are logged.

By default, the level is set to OFF. For more information see Log Levels in the AWS Step Functions User Guide.

§name: String

The name of the state machine.

A name must not contain:

  • white space

  • brackets < > { } [ ]

  • wildcard characters ? *

  • special characters " # % \ ^ | ~ ` $ & , ; : /

  • control characters (U+0000-001F, U+007F-009F)

To enable logging with CloudWatch Logs, the name should only contain 0-9, A-Z, a-z, - and _.

§role_arn: String

The Amazon Resource Name (ARN) of the IAM role to use for this state machine.

§tags: Option<Vec<Tag>>

Tags to be added when creating a state machine.

An array of key-value pairs. For more information, see Using Cost Allocation Tags in the AWS Billing and Cost Management User Guide, and Controlling Access Using IAM Tags.

Tags may only contain Unicode letters, digits, white space, or these symbols: _ . : / = + - @.

§type_: Option<String>

Determines whether a Standard or Express state machine is created. The default is STANDARD. You cannot update the type of a state machine once it has been created.

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impl Clone for CreateStateMachineInput

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fn clone(&self) -> CreateStateMachineInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateStateMachineInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateStateMachineInput

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fn default() -> CreateStateMachineInput

Returns the “default value” for a type. Read more
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impl PartialEq for CreateStateMachineInput

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fn eq(&self, other: &CreateStateMachineInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CreateStateMachineInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CreateStateMachineInput

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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