UpdateScriptInput

Struct UpdateScriptInput 

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pub struct UpdateScriptInput {
    pub name: Option<String>,
    pub script_id: String,
    pub storage_location: Option<S3Location>,
    pub version: Option<String>,
    pub zip_file: Option<Bytes>,
}

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§name: Option<String>

A descriptive label that is associated with a script. Script names do not need to be unique.

§script_id: String

A unique identifier for a Realtime script to update. You can use either the script ID or ARN value.

§storage_location: Option<S3Location>

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

§version: Option<String>

The version that is associated with a build or script. Version strings do not need to be unique.

§zip_file: Option<Bytes>

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

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impl Clone for UpdateScriptInput

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fn clone(&self) -> UpdateScriptInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateScriptInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateScriptInput

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fn default() -> UpdateScriptInput

Returns the “default value” for a type. Read more
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impl PartialEq for UpdateScriptInput

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fn eq(&self, other: &UpdateScriptInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for UpdateScriptInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for UpdateScriptInput

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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