pub struct UpdateGameSessionQueueOutput {
pub game_session_queue: Option<GameSessionQueue>,
}Expand description
Represents the returned data in response to a request action.
Fields§
§game_session_queue: Option<GameSessionQueue>An object that describes the newly updated game session queue.
Trait Implementations§
Source§impl Clone for UpdateGameSessionQueueOutput
impl Clone for UpdateGameSessionQueueOutput
Source§fn clone(&self) -> UpdateGameSessionQueueOutput
fn clone(&self) -> UpdateGameSessionQueueOutput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UpdateGameSessionQueueOutput
impl Debug for UpdateGameSessionQueueOutput
Source§impl Default for UpdateGameSessionQueueOutput
impl Default for UpdateGameSessionQueueOutput
Source§fn default() -> UpdateGameSessionQueueOutput
fn default() -> UpdateGameSessionQueueOutput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for UpdateGameSessionQueueOutput
impl<'de> Deserialize<'de> for UpdateGameSessionQueueOutput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for UpdateGameSessionQueueOutput
impl PartialEq for UpdateGameSessionQueueOutput
Source§fn eq(&self, other: &UpdateGameSessionQueueOutput) -> bool
fn eq(&self, other: &UpdateGameSessionQueueOutput) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UpdateGameSessionQueueOutput
Auto Trait Implementations§
impl Freeze for UpdateGameSessionQueueOutput
impl RefUnwindSafe for UpdateGameSessionQueueOutput
impl Send for UpdateGameSessionQueueOutput
impl Sync for UpdateGameSessionQueueOutput
impl Unpin for UpdateGameSessionQueueOutput
impl UnwindSafe for UpdateGameSessionQueueOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more