UpdateGameSessionQueueInput

Struct UpdateGameSessionQueueInput 

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pub struct UpdateGameSessionQueueInput {
    pub destinations: Option<Vec<GameSessionQueueDestination>>,
    pub name: String,
    pub player_latency_policies: Option<Vec<PlayerLatencyPolicy>>,
    pub timeout_in_seconds: Option<i64>,
}
Expand description

Represents the input for a request action.

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§destinations: Option<Vec<GameSessionQueueDestination>>

A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.

§name: String

A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

§player_latency_policies: Option<Vec<PlayerLatencyPolicy>>

A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.

§timeout_in_seconds: Option<i64>

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Trait Implementations§

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impl Clone for UpdateGameSessionQueueInput

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fn clone(&self) -> UpdateGameSessionQueueInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateGameSessionQueueInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UpdateGameSessionQueueInput

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fn default() -> UpdateGameSessionQueueInput

Returns the “default value” for a type. Read more
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impl PartialEq for UpdateGameSessionQueueInput

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fn eq(&self, other: &UpdateGameSessionQueueInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for UpdateGameSessionQueueInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for UpdateGameSessionQueueInput

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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