CreateScriptInput

Struct CreateScriptInput 

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pub struct CreateScriptInput {
    pub name: Option<String>,
    pub storage_location: Option<S3Location>,
    pub tags: Option<Vec<Tag>>,
    pub version: Option<String>,
    pub zip_file: Option<Bytes>,
}

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§name: Option<String>

A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

§storage_location: Option<S3Location>

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

§tags: Option<Vec<Tag>>

A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

§version: Option<String>

The version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

§zip_file: Option<Bytes>

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

Trait Implementations§

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impl Clone for CreateScriptInput

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fn clone(&self) -> CreateScriptInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateScriptInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateScriptInput

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fn default() -> CreateScriptInput

Returns the “default value” for a type. Read more
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impl PartialEq for CreateScriptInput

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fn eq(&self, other: &CreateScriptInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CreateScriptInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CreateScriptInput

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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