pub struct CreatePlayerSessionOutput {
pub player_session: Option<PlayerSession>,
}Expand description
Represents the returned data in response to a request action.
Fields§
§player_session: Option<PlayerSession>Object that describes the newly created player session record.
Trait Implementations§
Source§impl Clone for CreatePlayerSessionOutput
impl Clone for CreatePlayerSessionOutput
Source§fn clone(&self) -> CreatePlayerSessionOutput
fn clone(&self) -> CreatePlayerSessionOutput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CreatePlayerSessionOutput
impl Debug for CreatePlayerSessionOutput
Source§impl Default for CreatePlayerSessionOutput
impl Default for CreatePlayerSessionOutput
Source§fn default() -> CreatePlayerSessionOutput
fn default() -> CreatePlayerSessionOutput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for CreatePlayerSessionOutput
impl<'de> Deserialize<'de> for CreatePlayerSessionOutput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for CreatePlayerSessionOutput
Auto Trait Implementations§
impl Freeze for CreatePlayerSessionOutput
impl RefUnwindSafe for CreatePlayerSessionOutput
impl Send for CreatePlayerSessionOutput
impl Sync for CreatePlayerSessionOutput
impl Unpin for CreatePlayerSessionOutput
impl UnwindSafe for CreatePlayerSessionOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more