pub struct CreateGameSessionQueueOutput {
pub game_session_queue: Option<GameSessionQueue>,
}Expand description
Represents the returned data in response to a request action.
Fields§
§game_session_queue: Option<GameSessionQueue>An object that describes the newly created game session queue.
Trait Implementations§
Source§impl Clone for CreateGameSessionQueueOutput
impl Clone for CreateGameSessionQueueOutput
Source§fn clone(&self) -> CreateGameSessionQueueOutput
fn clone(&self) -> CreateGameSessionQueueOutput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CreateGameSessionQueueOutput
impl Debug for CreateGameSessionQueueOutput
Source§impl Default for CreateGameSessionQueueOutput
impl Default for CreateGameSessionQueueOutput
Source§fn default() -> CreateGameSessionQueueOutput
fn default() -> CreateGameSessionQueueOutput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for CreateGameSessionQueueOutput
impl<'de> Deserialize<'de> for CreateGameSessionQueueOutput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CreateGameSessionQueueOutput
impl PartialEq for CreateGameSessionQueueOutput
Source§fn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
fn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateGameSessionQueueOutput
Auto Trait Implementations§
impl Freeze for CreateGameSessionQueueOutput
impl RefUnwindSafe for CreateGameSessionQueueOutput
impl Send for CreateGameSessionQueueOutput
impl Sync for CreateGameSessionQueueOutput
impl Unpin for CreateGameSessionQueueOutput
impl UnwindSafe for CreateGameSessionQueueOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more