pub struct CreateGameSessionOutput {
pub game_session: Option<GameSession>,
}Expand description
Represents the returned data in response to a request action.
Fields§
§game_session: Option<GameSession>Object that describes the newly created game session record.
Trait Implementations§
Source§impl Clone for CreateGameSessionOutput
impl Clone for CreateGameSessionOutput
Source§fn clone(&self) -> CreateGameSessionOutput
fn clone(&self) -> CreateGameSessionOutput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CreateGameSessionOutput
impl Debug for CreateGameSessionOutput
Source§impl Default for CreateGameSessionOutput
impl Default for CreateGameSessionOutput
Source§fn default() -> CreateGameSessionOutput
fn default() -> CreateGameSessionOutput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for CreateGameSessionOutput
impl<'de> Deserialize<'de> for CreateGameSessionOutput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CreateGameSessionOutput
impl PartialEq for CreateGameSessionOutput
impl StructuralPartialEq for CreateGameSessionOutput
Auto Trait Implementations§
impl Freeze for CreateGameSessionOutput
impl RefUnwindSafe for CreateGameSessionOutput
impl Send for CreateGameSessionOutput
impl Sync for CreateGameSessionOutput
impl Unpin for CreateGameSessionOutput
impl UnwindSafe for CreateGameSessionOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more