CreateGameSessionInput

Struct CreateGameSessionInput 

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pub struct CreateGameSessionInput {
    pub alias_id: Option<String>,
    pub creator_id: Option<String>,
    pub fleet_id: Option<String>,
    pub game_properties: Option<Vec<GameProperty>>,
    pub game_session_data: Option<String>,
    pub game_session_id: Option<String>,
    pub idempotency_token: Option<String>,
    pub maximum_player_session_count: i64,
    pub name: Option<String>,
}
Expand description

Represents the input for a request action.

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§alias_id: Option<String>

A unique identifier for an alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

§creator_id: Option<String>

A unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.

§fleet_id: Option<String>

A unique identifier for a fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

§game_properties: Option<Vec<GameProperty>>

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

§game_session_data: Option<String>

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

§game_session_id: Option<String>

This parameter is no longer preferred. Please use IdempotencyToken instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.)

§idempotency_token: Option<String>

Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.

§maximum_player_session_count: i64

The maximum number of players that can be connected simultaneously to the game session.

§name: Option<String>

A descriptive label that is associated with a game session. Session names do not need to be unique.

Trait Implementations§

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impl Clone for CreateGameSessionInput

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fn clone(&self) -> CreateGameSessionInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateGameSessionInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateGameSessionInput

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fn default() -> CreateGameSessionInput

Returns the “default value” for a type. Read more
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impl PartialEq for CreateGameSessionInput

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fn eq(&self, other: &CreateGameSessionInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CreateGameSessionInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CreateGameSessionInput

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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