pub struct CreateGameSessionInput {
pub alias_id: Option<String>,
pub creator_id: Option<String>,
pub fleet_id: Option<String>,
pub game_properties: Option<Vec<GameProperty>>,
pub game_session_data: Option<String>,
pub game_session_id: Option<String>,
pub idempotency_token: Option<String>,
pub maximum_player_session_count: i64,
pub name: Option<String>,
}Expand description
Represents the input for a request action.
Fields§
§alias_id: Option<String>A unique identifier for an alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
creator_id: Option<String>A unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
fleet_id: Option<String>A unique identifier for a fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
game_properties: Option<Vec<GameProperty>>Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
game_session_data: Option<String>Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
game_session_id: Option<String> This parameter is no longer preferred. Please use IdempotencyToken instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.)
idempotency_token: Option<String>Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
maximum_player_session_count: i64The maximum number of players that can be connected simultaneously to the game session.
name: Option<String>A descriptive label that is associated with a game session. Session names do not need to be unique.
Trait Implementations§
Source§impl Clone for CreateGameSessionInput
impl Clone for CreateGameSessionInput
Source§fn clone(&self) -> CreateGameSessionInput
fn clone(&self) -> CreateGameSessionInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more