CreateBuildInput

Struct CreateBuildInput 

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pub struct CreateBuildInput {
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub storage_location: Option<S3Location>,
    pub tags: Option<Vec<Tag>>,
    pub version: Option<String>,
}
Expand description

Represents the input for a request action.

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§name: Option<String>

A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

§operating_system: Option<String>

The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

§storage_location: Option<S3Location>

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an S3 bucket that you own. The storage location must specify an S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your S3 bucket. The S3 bucket and your new build must be in the same Region.

§tags: Option<Vec<Tag>>

A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

§version: Option<String>

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Trait Implementations§

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impl Clone for CreateBuildInput

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fn clone(&self) -> CreateBuildInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateBuildInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateBuildInput

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fn default() -> CreateBuildInput

Returns the “default value” for a type. Read more
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impl PartialEq for CreateBuildInput

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fn eq(&self, other: &CreateBuildInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CreateBuildInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CreateBuildInput

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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