BuildConfiguration

Struct BuildConfiguration 

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pub struct BuildConfiguration {
    pub artifact_name: Option<String>,
    pub code_build_service_role: String,
    pub compute_type: Option<String>,
    pub image: String,
    pub timeout_in_minutes: Option<i64>,
}
Expand description

Settings for an AWS CodeBuild build.

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§artifact_name: Option<String>

The name of the artifact of the CodeBuild build. If provided, Elastic Beanstalk stores the build artifact in the S3 location S3-bucket/resources/application-name/codebuild/codebuild-version-label-artifact-name.zip. If not provided, Elastic Beanstalk stores the build artifact in the S3 location S3-bucket/resources/application-name/codebuild/codebuild-version-label.zip.

§code_build_service_role: String

The Amazon Resource Name (ARN) of the AWS Identity and Access Management (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on behalf of the AWS account.

§compute_type: Option<String>

Information about the compute resources the build project will use.

  • BUILDGENERAL1SMALL: Use up to 3 GB memory and 2 vCPUs for builds

  • BUILDGENERAL1MEDIUM: Use up to 7 GB memory and 4 vCPUs for builds

  • BUILDGENERAL1LARGE: Use up to 15 GB memory and 8 vCPUs for builds

§image: String

The ID of the Docker image to use for this build project.

§timeout_in_minutes: Option<i64>

How long in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait until timing out any related build that does not get marked as completed. The default is 60 minutes.

Trait Implementations§

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impl Clone for BuildConfiguration

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fn clone(&self) -> BuildConfiguration

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BuildConfiguration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BuildConfiguration

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fn default() -> BuildConfiguration

Returns the “default value” for a type. Read more
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impl PartialEq for BuildConfiguration

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fn eq(&self, other: &BuildConfiguration) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for BuildConfiguration

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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