Struct ProjectCache

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pub struct ProjectCache {
    pub location: Option<String>,
    pub modes: Option<Vec<String>>,
    pub type_: String,
}
Expand description

Information about the cache for the build project.

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§location: Option<String>

Information about the cache location:

  • NO_CACHE or LOCAL: This value is ignored.

  • S3: This is the S3 bucket name/prefix.

§modes: Option<Vec<String>>

If you use a LOCAL cache, the local cache mode. You can use one or more local cache modes at the same time.

  • LOCALSOURCECACHE mode caches Git metadata for primary and secondary sources. After the cache is created, subsequent builds pull only the change between commits. This mode is a good choice for projects with a clean working directory and a source that is a large Git repository. If you choose this option and your project does not use a Git repository (GitHub, GitHub Enterprise, or Bitbucket), the option is ignored.

  • LOCALDOCKERLAYERCACHE mode caches existing Docker layers. This mode is a good choice for projects that build or pull large Docker images. It can prevent the performance issues caused by pulling large Docker images down from the network.

    • You can use a Docker layer cache in the Linux environment only.

    • The privileged flag must be set so that your project has the required Docker permissions.

    • You should consider the security implications before you use a Docker layer cache.

  • LOCALCUSTOM_CACHE mode caches directories you specify in the buildspec file. This mode is a good choice if your build scenario is not suited to one of the other three local cache modes. If you use a custom cache:

    • Only directories can be specified for caching. You cannot specify individual files.

    • Symlinks are used to reference cached directories.

    • Cached directories are linked to your build before it downloads its project sources. Cached items are overridden if a source item has the same name. Directories are specified using cache paths in the buildspec file.

§type_: String

The type of cache used by the build project. Valid values include:

  • NO_CACHE: The build project does not use any cache.

  • S3: The build project reads and writes from and to S3.

  • LOCAL: The build project stores a cache locally on a build host that is only available to that build host.

Trait Implementations§

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impl Clone for ProjectCache

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fn clone(&self) -> ProjectCache

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProjectCache

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ProjectCache

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fn default() -> ProjectCache

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ProjectCache

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ProjectCache

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fn eq(&self, other: &ProjectCache) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ProjectCache

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ProjectCache

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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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