Struct DeleteVirtualNodeInput

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pub struct DeleteVirtualNodeInput {
    pub mesh_name: String,
    pub mesh_owner: Option<String>,
    pub virtual_node_name: String,
}

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§mesh_name: String

The name of the service mesh to delete the virtual node in.

§mesh_owner: Option<String>

The AWS IAM account ID of the service mesh owner. If the account ID is not your own, then it's the ID of the account that shared the mesh with your account. For more information about mesh sharing, see Working with shared meshes.

§virtual_node_name: String

The name of the virtual node to delete.

Trait Implementations§

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impl Clone for DeleteVirtualNodeInput

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fn clone(&self) -> DeleteVirtualNodeInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeleteVirtualNodeInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DeleteVirtualNodeInput

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fn default() -> DeleteVirtualNodeInput

Returns the “default value” for a type. Read more
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impl PartialEq for DeleteVirtualNodeInput

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fn eq(&self, other: &DeleteVirtualNodeInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DeleteVirtualNodeInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for DeleteVirtualNodeInput

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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type Owned = T

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