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Crate myth_render

Crate myth_render 

Source
Expand description

Myth Render — Core rendering system for the Myth engine.

This crate provides the complete GPU rendering pipeline, including:

  • core: wgpu context wrapper (WgpuContext), resource management, and bind-group utilities.
  • graph: Declarative Render Graph (RDG) for frame organization, scene extraction, pass scheduling, and compositing.
  • pipeline: Shader compilation, template preprocessing, and two-level pipeline cache (L1/L2).
  • settings: Render path configuration and quality knobs.

Re-exports§

pub use renderer::Renderer;
pub use settings::RenderPath;
pub use settings::RendererInitConfig;
pub use settings::RendererSettings;

Modules§

core
wgpu Core Context and Resource Management
graph
Render Graph and Frame Management
pipeline
Pipeline Management and Shader Compilation
renderer
Rendering System
settings
Renderer Settings & Render Path Configuration

Constants§

HDR_TEXTURE_FORMAT
HDR texture format used for high dynamic range render targets.