pub struct AnimationSystem;Expand description
Animation system.
Drives updates for all AnimationMixer components.
Implementations§
Source§impl AnimationSystem
impl AnimationSystem
Sourcepub fn update<K>(
mixers: &mut SlotMap<K, AnimationMixer>,
target: &mut dyn AnimationTarget,
dt: f32,
)where
K: Key,
pub fn update<K>(
mixers: &mut SlotMap<K, AnimationMixer>,
target: &mut dyn AnimationTarget,
dt: f32,
)where
K: Key,
Updates all animation mixers against the given animation target.
The caller is responsible for extracting mixers from their storage before calling this method (to avoid borrow conflicts when the target and mixer storage share the same owner).
§Arguments
mixers- All animation mixers to updatetarget- The animation target (e.g. scene graph) to apply results todt- Delta time per frame (in seconds)
Auto Trait Implementations§
impl Freeze for AnimationSystem
impl RefUnwindSafe for AnimationSystem
impl Send for AnimationSystem
impl Sync for AnimationSystem
impl Unpin for AnimationSystem
impl UnsafeUnpin for AnimationSystem
impl UnwindSafe for AnimationSystem
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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