pub struct GltfLoader { /* private fields */ }Expand description
glTF Loader
Supports synchronous and asynchronous loading, outputs Prefab data structure,
instantiated into the scene via Scene::instantiate().
Implementations§
Source§impl GltfLoader
impl GltfLoader
Sourcepub fn load(
source: impl AssetSource,
assets: impl Into<Arc<AssetServer>>,
) -> Result<Arc<Prefab>, Error>
pub fn load( source: impl AssetSource, assets: impl Into<Arc<AssetServer>>, ) -> Result<Arc<Prefab>, Error>
Synchronous load entry point (backwards compatible) - Native only
Sourcepub fn load_sync(
source: impl AssetSource,
assets: impl Into<Arc<AssetServer>>,
) -> Result<Arc<Prefab>, Error>
pub fn load_sync( source: impl AssetSource, assets: impl Into<Arc<AssetServer>>, ) -> Result<Arc<Prefab>, Error>
Synchronous load (creates runtime internally) - Native only
Sourcepub async fn load_async(
source: impl AssetSource,
assets: impl Into<Arc<AssetServer>>,
) -> Result<Arc<Prefab>, Error>
pub async fn load_async( source: impl AssetSource, assets: impl Into<Arc<AssetServer>>, ) -> Result<Arc<Prefab>, Error>
Load asynchronously from a source URI (File path or HTTP URL)
Auto Trait Implementations§
impl Freeze for GltfLoader
impl !RefUnwindSafe for GltfLoader
impl Send for GltfLoader
impl !Sync for GltfLoader
impl Unpin for GltfLoader
impl UnsafeUnpin for GltfLoader
impl !UnwindSafe for GltfLoader
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T: ?Sized,
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T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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