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Texture

Struct Texture 

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pub struct Texture {
    pub uuid: Uuid,
    pub name: Option<Cow<'static, str>>,
    pub image: ImageHandle,
    pub view_dimension: TextureViewDimension,
    pub sampler: TextureSampler,
    pub generate_mipmaps: bool,
    pub color_space: ColorSpace,
}
Expand description

Lightweight “glue” that pairs an Image (via handle) with sampling, view, and colour-space configuration.

Texture is intentionally thin — the heavy pixel data lives in the [Image] stored separately in AssetServer.images. This decoupling enables multiple Texture assets to reference the same Image with different colour-space or sampler settings without duplicating the underlying pixel data.

The final wgpu::TextureFormat used on the GPU is derived at upload time by combining the Image’s physical PixelFormat with this texture’s color_space via resolve_wgpu_format.

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§uuid: Uuid§name: Option<Cow<'static, str>>§image: ImageHandle

Handle into AssetServer.images.

§view_dimension: TextureViewDimension§sampler: TextureSampler§generate_mipmaps: bool§color_space: ColorSpace

Colour-space intent — determines the sRGB / Linear GPU format variant.

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impl Texture

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pub fn uuid(&self) -> Uuid

Returns the unique identifier for this texture.

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pub fn resolve_wgpu_format(&self, image_format: PixelFormat) -> TextureFormat

Resolves the final wgpu::TextureFormat by combining the image’s physical pixel layout with this texture’s colour-space intent.

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pub fn new( name: Option<&str>, image: ImageHandle, view_dimension: TextureViewDimension, ) -> Texture

Creates a Texture referencing the given image handle.

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pub fn new_2d(name: Option<&str>, image: ImageHandle) -> Texture

Convenience: creates a 2D texture referencing the given image handle.

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pub fn new_3d(name: Option<&str>, image: ImageHandle) -> Texture

Convenience: creates a 3D texture (e.g. LUT) referencing the given handle.

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pub fn new_cube(name: Option<&str>, image: ImageHandle) -> Texture

Convenience: creates a Cube Map texture referencing the given handle.

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pub fn name(&self) -> Option<&str>

Returns the name as a string slice, if present.

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impl Debug for Texture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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