pub struct SceneNode<'a> { /* private fields */ }Expand description
Temporary mutable borrow of a scene node for chainable operations.
Implementations§
Source§impl<'a> SceneNode<'a>
impl<'a> SceneNode<'a>
pub fn new(scene: &'a mut Scene, handle: NodeHandle) -> SceneNode<'a>
Sourcepub fn handle(&self) -> NodeHandle
pub fn handle(&self) -> NodeHandle
Returns the underlying handle.
Sourcepub fn set_position(self, x: f32, y: f32, z: f32) -> SceneNode<'a>
pub fn set_position(self, x: f32, y: f32, z: f32) -> SceneNode<'a>
Sets the node’s local position.
Sourcepub fn set_position_vec(self, pos: Vec3) -> SceneNode<'a>
pub fn set_position_vec(self, pos: Vec3) -> SceneNode<'a>
Sets the node’s local position from a Vec3.
Sourcepub fn set_rotation(self, quat: Quat) -> SceneNode<'a>
pub fn set_rotation(self, quat: Quat) -> SceneNode<'a>
Sets rotation from a quaternion.
Sourcepub fn set_rotation_euler(self, x: f32, y: f32, z: f32) -> SceneNode<'a>
pub fn set_rotation_euler(self, x: f32, y: f32, z: f32) -> SceneNode<'a>
Sets rotation from Euler angles (XYZ intrinsic order, radians).
Sourcepub fn rotate_y(self, angle: f32) -> SceneNode<'a>
pub fn rotate_y(self, angle: f32) -> SceneNode<'a>
Rotates around the Y axis by angle radians (cumulative).
Sourcepub fn rotate_x(self, angle: f32) -> SceneNode<'a>
pub fn rotate_x(self, angle: f32) -> SceneNode<'a>
Rotates around the X axis by angle radians (cumulative).
Sourcepub fn look_at(self, target: Vec3) -> SceneNode<'a>
pub fn look_at(self, target: Vec3) -> SceneNode<'a>
Orients the node to face target (in parent-local space).
Sourcepub fn set_visible(self, visible: bool) -> SceneNode<'a>
pub fn set_visible(self, visible: bool) -> SceneNode<'a>
Sets node visibility.
Sourcepub fn set_cast_shadows(self, cast: bool) -> SceneNode<'a>
pub fn set_cast_shadows(self, cast: bool) -> SceneNode<'a>
Sets the mesh cast_shadows flag (no-op if node has no mesh).
Sourcepub fn set_receive_shadows(self, receive: bool) -> SceneNode<'a>
pub fn set_receive_shadows(self, receive: bool) -> SceneNode<'a>
Sets the mesh receive_shadows flag (no-op if node has no mesh).
Sourcepub fn set_shadows(self, cast: bool, receive: bool) -> SceneNode<'a>
pub fn set_shadows(self, cast: bool, receive: bool) -> SceneNode<'a>
Convenience: enable/disable both cast and receive shadows.
Auto Trait Implementations§
impl<'a> Freeze for SceneNode<'a>
impl<'a> !RefUnwindSafe for SceneNode<'a>
impl<'a> Send for SceneNode<'a>
impl<'a> Sync for SceneNode<'a>
impl<'a> Unpin for SceneNode<'a>
impl<'a> UnsafeUnpin for SceneNode<'a>
impl<'a> !UnwindSafe for SceneNode<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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