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SceneNode

Struct SceneNode 

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pub struct SceneNode<'a> { /* private fields */ }
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Temporary mutable borrow of a scene node for chainable operations.

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impl<'a> SceneNode<'a>

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pub fn new(scene: &'a mut Scene, handle: NodeHandle) -> SceneNode<'a>

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pub fn handle(&self) -> NodeHandle

Returns the underlying handle.

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pub fn set_position(self, x: f32, y: f32, z: f32) -> SceneNode<'a>

Sets the node’s local position.

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pub fn set_position_vec(self, pos: Vec3) -> SceneNode<'a>

Sets the node’s local position from a Vec3.

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pub fn set_scale(self, s: f32) -> SceneNode<'a>

Sets uniform scale.

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pub fn set_scale_xyz(self, x: f32, y: f32, z: f32) -> SceneNode<'a>

Sets non-uniform scale.

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pub fn set_rotation(self, quat: Quat) -> SceneNode<'a>

Sets rotation from a quaternion.

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pub fn set_rotation_euler(self, x: f32, y: f32, z: f32) -> SceneNode<'a>

Sets rotation from Euler angles (XYZ intrinsic order, radians).

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pub fn rotate_y(self, angle: f32) -> SceneNode<'a>

Rotates around the Y axis by angle radians (cumulative).

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pub fn rotate_x(self, angle: f32) -> SceneNode<'a>

Rotates around the X axis by angle radians (cumulative).

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pub fn look_at(self, target: Vec3) -> SceneNode<'a>

Orients the node to face target (in parent-local space).

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pub fn set_visible(self, visible: bool) -> SceneNode<'a>

Sets node visibility.

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pub fn set_cast_shadows(self, cast: bool) -> SceneNode<'a>

Sets the mesh cast_shadows flag (no-op if node has no mesh).

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pub fn set_receive_shadows(self, receive: bool) -> SceneNode<'a>

Sets the mesh receive_shadows flag (no-op if node has no mesh).

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pub fn set_shadows(self, cast: bool, receive: bool) -> SceneNode<'a>

Convenience: enable/disable both cast and receive shadows.

Auto Trait Implementations§

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impl<'a> Freeze for SceneNode<'a>

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impl<'a> !RefUnwindSafe for SceneNode<'a>

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impl<'a> Send for SceneNode<'a>

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impl<'a> Sync for SceneNode<'a>

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impl<'a> Unpin for SceneNode<'a>

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impl<'a> UnsafeUnpin for SceneNode<'a>

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impl<'a> !UnwindSafe for SceneNode<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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