pub struct RandEvent {
pub seed1: RawInt<LeU64>,
pub seed2: RawInt<LeU64>,
}
Expand description
Rand event.
Logs random seed used by the next RAND()
, and by PASSWORD()
in 4.1.0. 4.1.1 does not need
it (it’s repeatable again) so this event needn’t be written in 4.1.1 for PASSWORD()
(but the fact that it is written is just a waste, it does not cause bugs).
The state of the random number generation consists of 128 bits, which are stored internally as two 64-bit numbers.
Fields§
§seed1: RawInt<LeU64>
§seed2: RawInt<LeU64>
Trait Implementations§
source§impl<'a> BinlogEvent<'a> for RandEvent
impl<'a> BinlogEvent<'a> for RandEvent
source§const EVENT_TYPE: EventType = EventType::RAND_EVENT
const EVENT_TYPE: EventType = EventType::RAND_EVENT
An event type, associated with this struct (if any).
source§impl<'a> BinlogStruct<'a> for RandEvent
impl<'a> BinlogStruct<'a> for RandEvent
source§impl<'de> MyDeserialize<'de> for RandEvent
impl<'de> MyDeserialize<'de> for RandEvent
source§impl MySerialize for RandEvent
impl MySerialize for RandEvent
source§impl PartialEq<RandEvent> for RandEvent
impl PartialEq<RandEvent> for RandEvent
impl Eq for RandEvent
impl StructuralEq for RandEvent
impl StructuralPartialEq for RandEvent
Auto Trait Implementations§
impl RefUnwindSafe for RandEvent
impl Send for RandEvent
impl Sync for RandEvent
impl Unpin for RandEvent
impl UnwindSafe for RandEvent
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