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HandlerFrame

Struct HandlerFrame 

Source
pub struct HandlerFrame {
    pub effect_id: u16,
    pub dispatch_table_slot: Option<u32>,
    pub dispatch_table_gen: u32,
    pub cell_slot: u32,
    pub cell_gen: u32,
    pub cells_allocated: Vec<(u32, u32)>,
    pub body_frame_index: Option<usize>,
    pub pending_return_arm_fn: Option<usize>,
    pub pending_return_arm_env: u64,
    pub pending_return_arm_env_is_handle: bool,
}

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§effect_id: u16§dispatch_table_slot: Option<u32>§dispatch_table_gen: u32§cell_slot: u32§cell_gen: u32§cells_allocated: Vec<(u32, u32)>§body_frame_index: Option<usize>§pending_return_arm_fn: Option<usize>§pending_return_arm_env: u64§pending_return_arm_env_is_handle: bool

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impl HandlerFrame

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pub fn release_cells( &self, heap: &mut Heap, regions: &mut RegionTable, ) -> Result<(), String>

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