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CellServerBuilder

Struct CellServerBuilder 

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pub struct CellServerBuilder { /* private fields */ }
Expand description

Builder for creating a CellServer.

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impl CellServerBuilder

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pub fn new() -> Self

Create a new server builder.

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pub fn with_bind_addr(self, addr: SocketAddr) -> Self

Set the WebSocket bind address.

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pub fn with_host_id(self, id: Uuid) -> Self

Set the server host ID (auto-generated if not set).

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pub fn with_postgres(self, config: PostgresConfig) -> Self

Configure Postgres for event persistence/distribution.

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pub fn with_peer_registry(self, config: PeerRegistryConfig) -> Self

Configure peer registry for federation.

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pub fn with_default_persister(self, persister: Arc<dyn Persister>) -> Self

Set the default persister used for all entity types without explicit overrides.

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pub fn with_persister_override( self, entity_type: impl Into<String>, persister: Arc<dyn Persister>, ) -> Self

Override persister for a specific entity type (e.g. “Pulse”).

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pub fn after_init(self, f: impl FnOnce(&CellServer) + Send + 'static) -> Self

Register a callback to run after initialization and relation establishment, but before the WebSocket accept loop starts. Use this for starting subsystems that need entity data (e.g., scene engine).

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pub fn build(self) -> CellServer

Build the server.

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impl Default for CellServerBuilder

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fn default() -> CellServerBuilder

Returns the “default value” for a type. Read more

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