Struct mxlink::MatrixLink

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pub struct MatrixLink { /* private fields */ }
Expand description

MatrixLink represents a connection to a Matrix server. It wraps a matrix_sdk Client and provides some convenience functions for working with it.

All of the state is held in an Arc so the MatrixLink can be cloned freely.

Implementations§

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pub fn user_id(&self) -> &OwnedUserId

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pub fn client(&self) -> Client

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pub fn messaging(&self) -> Messaging

Examples found in repository?
examples/quick_start.rs (line 75)
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async fn register_event_handlers(matrix_link: MatrixLink) {
    let rooms = matrix_link.rooms();

    // We auto-accept all invitations
    rooms.on_invitation(|_event, _room| async move { Ok(InvitationDecision::Join) });

    // We send an introduction to all rooms we join
    let messaging = matrix_link.messaging();
    rooms.on_joined(|_event, room| async move {
        let _ = messaging
            .send_text_markdown(&room, "Hello!".to_owned(), MessageResponseType::InRoom)
            .await
            .expect("Failed to send message");

        Ok(())
    });

    // We listen for reactions to messages and send a reply to the original message that received the reaction
    let messaging = matrix_link.messaging();
    let reacting = matrix_link.reacting();
    reacting.on_actionable_reaction(|event, room, reaction_event_content| async move {
        let response_text = if reaction_event_content.relates_to.key == "👍️" {
            format!("{} reacted to this message with thumbs up!", event.sender())
        } else {
            format!(
                "{} reacted to this message with an unknown-to-me reaction ({}).",
                event.sender(),
                reaction_event_content.relates_to.key,
            )
        };

        let response_type =
            MessageResponseType::Reply(reaction_event_content.relates_to.event_id.clone());

        let _ = messaging
            .send_notice_markdown(&room, response_text, response_type)
            .await
            .expect("Failed to send message");

        Ok(())
    });
}
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pub fn media(&self) -> Media

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pub fn reacting(&self) -> Reacting

Examples found in repository?
examples/quick_start.rs (line 87)
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async fn register_event_handlers(matrix_link: MatrixLink) {
    let rooms = matrix_link.rooms();

    // We auto-accept all invitations
    rooms.on_invitation(|_event, _room| async move { Ok(InvitationDecision::Join) });

    // We send an introduction to all rooms we join
    let messaging = matrix_link.messaging();
    rooms.on_joined(|_event, room| async move {
        let _ = messaging
            .send_text_markdown(&room, "Hello!".to_owned(), MessageResponseType::InRoom)
            .await
            .expect("Failed to send message");

        Ok(())
    });

    // We listen for reactions to messages and send a reply to the original message that received the reaction
    let messaging = matrix_link.messaging();
    let reacting = matrix_link.reacting();
    reacting.on_actionable_reaction(|event, room, reaction_event_content| async move {
        let response_text = if reaction_event_content.relates_to.key == "👍️" {
            format!("{} reacted to this message with thumbs up!", event.sender())
        } else {
            format!(
                "{} reacted to this message with an unknown-to-me reaction ({}).",
                event.sender(),
                reaction_event_content.relates_to.key,
            )
        };

        let response_type =
            MessageResponseType::Reply(reaction_event_content.relates_to.event_id.clone());

        let _ = messaging
            .send_notice_markdown(&room, response_text, response_type)
            .await
            .expect("Failed to send message");

        Ok(())
    });
}
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pub fn rooms(&self) -> Rooms

Examples found in repository?
examples/quick_start.rs (line 69)
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async fn register_event_handlers(matrix_link: MatrixLink) {
    let rooms = matrix_link.rooms();

    // We auto-accept all invitations
    rooms.on_invitation(|_event, _room| async move { Ok(InvitationDecision::Join) });

    // We send an introduction to all rooms we join
    let messaging = matrix_link.messaging();
    rooms.on_joined(|_event, room| async move {
        let _ = messaging
            .send_text_markdown(&room, "Hello!".to_owned(), MessageResponseType::InRoom)
            .await
            .expect("Failed to send message");

        Ok(())
    });

    // We listen for reactions to messages and send a reply to the original message that received the reaction
    let messaging = matrix_link.messaging();
    let reacting = matrix_link.reacting();
    reacting.on_actionable_reaction(|event, room, reaction_event_content| async move {
        let response_text = if reaction_event_content.relates_to.key == "👍️" {
            format!("{} reacted to this message with thumbs up!", event.sender())
        } else {
            format!(
                "{} reacted to this message with an unknown-to-me reaction ({}).",
                event.sender(),
                reaction_event_content.relates_to.key,
            )
        };

        let response_type =
            MessageResponseType::Reply(reaction_event_content.relates_to.event_id.clone());

        let _ = messaging
            .send_notice_markdown(&room, response_text, response_type)
            .await
            .expect("Failed to send message");

        Ok(())
    });
}
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pub fn threads(&self) -> Threads

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pub async fn start(&self) -> Result<(), SyncError>

Starts the client (listening for events, etc.)

Examples found in repository?
examples/quick_start.rs (line 30)
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async fn main() {
    let matrix_link = create_matrix_link().await;

    // matrix_link can be cloned freely
    register_event_handlers(matrix_link.clone()).await;

    matrix_link
        .start()
        .await
        .expect("Failed to start MatrixLink");

    println!("Done");
}

Trait Implementations§

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fn clone(&self) -> MatrixLink

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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