pub struct PlayerComponentInit {
pub seek_accurate: bool,
pub show_seeking_overlay: bool,
pub compositor: Option<Element>,
pub qos: bool,
pub max_lateness: MaxLateness,
pub draw_callback: Option<Box<dyn Fn(&Context, &mut VideoViewData)>>,
pub drag_gesture: Option<GestureDrag>,
pub motion_tracker: Option<EventControllerMotion>,
}Fields§
§seek_accurate: bool§show_seeking_overlay: bool§compositor: Option<Element>§qos: bool§max_lateness: MaxLateness§draw_callback: Option<Box<dyn Fn(&Context, &mut VideoViewData)>>§drag_gesture: Option<GestureDrag>§motion_tracker: Option<EventControllerMotion>Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerComponentInit
impl !RefUnwindSafe for PlayerComponentInit
impl !Send for PlayerComponentInit
impl !Sync for PlayerComponentInit
impl Unpin for PlayerComponentInit
impl !UnwindSafe for PlayerComponentInit
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Source§impl<C> AsyncPosition<()> for C
impl<C> AsyncPosition<()> for C
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> Instrument for T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more