pub enum PlayerComponentInput {
Show 16 variants
UpdateUri(String),
ChangeState(PlaybackState),
SwitchAudioTrack(Track),
Seek(f64),
NextFrame,
SetVolume(f64),
SetSpeed(f64),
DumpPipeline(String),
SetZoomRelative(f64),
SetZoom(Option<f64>),
SetAudioVideoOffset(i64),
SetSubtitleVideoOffset(i64),
SetOverlayVisible(bool),
RequestOverlayRedraw,
ReloadPlayer,
PrivateMessage(PrivateMsg),
}Variants§
UpdateUri(String)
ChangeState(PlaybackState)
SwitchAudioTrack(Track)
Seek(f64)
NextFrame
SetVolume(f64)
SetSpeed(f64)
DumpPipeline(String)
SetZoomRelative(f64)
SetZoom(Option<f64>)
SetAudioVideoOffset(i64)
SetSubtitleVideoOffset(i64)
SetOverlayVisible(bool)
RequestOverlayRedraw
ReloadPlayer
PrivateMessage(PrivateMsg)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerComponentInput
impl RefUnwindSafe for PlayerComponentInput
impl Send for PlayerComponentInput
impl Sync for PlayerComponentInput
impl Unpin for PlayerComponentInput
impl UnwindSafe for PlayerComponentInput
Blanket Implementations§
Source§impl<C> AsyncPosition<()> for C
impl<C> AsyncPosition<()> for C
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more