pub struct PlayerComponentModel { /* private fields */ }Implementations§
Source§impl PlayerComponentModel
impl PlayerComponentModel
pub fn set_qos(&self, qos: bool)
pub fn set_max_lateness(&self, max_lateness: &MaxLateness)
Trait Implementations§
Source§impl Component for PlayerComponentModel
impl Component for PlayerComponentModel
Source§fn update_view(
&self,
widgets: &mut Self::Widgets,
sender: ComponentSender<Self>,
)
fn update_view( &self, widgets: &mut Self::Widgets, sender: ComponentSender<Self>, )
Update the view to represent the updated model.
Source§type Init = PlayerComponentInit
type Init = PlayerComponentInit
The parameter used to initialize the component.
Source§type Input = PlayerComponentInput
type Input = PlayerComponentInput
The message type that the component accepts as inputs.
Source§type Output = PlayerComponentOutput
type Output = PlayerComponentOutput
The message type that the component provides as outputs.
Source§type CommandOutput = PlayerComponentCommand
type CommandOutput = PlayerComponentCommand
Messages which are received from commands executing in the background.
Source§type Widgets = PlayerComponentModelWidgets
type Widgets = PlayerComponentModelWidgets
The type that’s used for storing widgets created for this component.
Source§fn init(
init: Self::Init,
root: Self::Root,
sender: ComponentSender<Self>,
) -> ComponentParts<Self>
fn init( init: Self::Init, root: Self::Root, sender: ComponentSender<Self>, ) -> ComponentParts<Self>
Creates the initial model and view, docking it into the component.
Source§fn update_with_view(
&mut self,
widgets: &mut Self::Widgets,
msg: Self::Input,
sender: ComponentSender<Self>,
_: &Self::Root,
)
fn update_with_view( &mut self, widgets: &mut Self::Widgets, msg: Self::Input, sender: ComponentSender<Self>, _: &Self::Root, )
Updates the model and view when a new input is received. Read more
Source§fn update_cmd(
&mut self,
msg: Self::CommandOutput,
sender: ComponentSender<Self>,
_root: &Self::Root,
)
fn update_cmd( &mut self, msg: Self::CommandOutput, sender: ComponentSender<Self>, _root: &Self::Root, )
Defines how the component should respond to command updates.
Source§fn builder() -> ComponentBuilder<Self>
fn builder() -> ComponentBuilder<Self>
Create a builder for this component.
Source§fn update(
&mut self,
message: Self::Input,
sender: ComponentSender<Self>,
root: &Self::Root,
)
fn update( &mut self, message: Self::Input, sender: ComponentSender<Self>, root: &Self::Root, )
Processes inputs received by the component.
Source§fn update_cmd_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::CommandOutput,
sender: ComponentSender<Self>,
root: &Self::Root,
)
fn update_cmd_with_view( &mut self, widgets: &mut Self::Widgets, message: Self::CommandOutput, sender: ComponentSender<Self>, root: &Self::Root, )
Updates the model and view upon completion of a command. Read more
Auto Trait Implementations§
impl Freeze for PlayerComponentModel
impl RefUnwindSafe for PlayerComponentModel
impl !Send for PlayerComponentModel
impl !Sync for PlayerComponentModel
impl Unpin for PlayerComponentModel
impl UnwindSafe for PlayerComponentModel
Blanket Implementations§
Source§impl<C> AsyncPosition<()> for C
impl<C> AsyncPosition<()> for C
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more