TurnAttributes

Struct TurnAttributes 

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pub struct TurnAttributes {
Show 18 fields pub accelerate: Option<YesNo>, pub beats: Option<TrillBeats>, pub color: Option<Color>, pub default_x: Option<Tenths>, pub default_y: Option<Tenths>, pub font_family: Option<FontFamily>, pub font_size: Option<FontSize>, pub font_style: Option<FontStyle>, pub font_weight: Option<FontWeight>, pub last_beat: Option<Percent>, pub placement: Option<AboveBelow>, pub relative_x: Option<Tenths>, pub relative_y: Option<Tenths>, pub second_beat: Option<Percent>, pub slash: Option<YesNo>, pub start_note: Option<StartNote>, pub trill_step: Option<TrillStep>, pub two_note_turn: Option<TwoNoteTurn>,
}
Expand description

Attributes pertaining to the Turn element.

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§accelerate: Option<YesNo>

If yes, the trill accelerates during playback. It is no if not specified.

§beats: Option<TrillBeats>

The number of distinct notes during playback, counting the starting note but not the two-note turn. It is 4 if not specified.

§color: Option<Color>

Indicates the color of an element.

§default_x: Option<Tenths>

Changes the computation of the default horizontal position. The origin is changed relative to the left-hand side of the note or the musical position within the bar. Positive x is right and negative x is left.

This attribute provides higher-resolution positioning data than the Offset element. Applications reading a MusicXML file that can understand both features should generally rely on this attribute for its greater accuracy.

§default_y: Option<Tenths>

Changes the computation of the default vertical position. The origin is changed relative to the top line of the staff. Positive y is up and negative y is down.

This attribute provides higher-resolution positioning data than the placement attribute. Applications reading a MusicXML file that can understand both attributes should generally rely on this attribute for its greater accuracy.

§font_family: Option<FontFamily>

A comma-separated list of font names.

§font_size: Option<FontSize>

One of the CSS sizes or a numeric point size.

§font_style: Option<FontStyle>

Normal or italic style.

§font_weight: Option<FontWeight>

Normal or bold weight.

§last_beat: Option<Percent>

The percentage of the way through the duration for landing on the last beat. It is 75 if not specified.

§placement: Option<AboveBelow>

Indicates whether something is above or below another element, such as a note or a notation.

§relative_x: Option<Tenths>

Changes the horizontal position relative to the default position, either as computed by the individual program, or as overridden by the default_x attribute. Positive x is right and negative x is left. It should be interpreted in the context of the Offset element or directive attribute if those are present.

§relative_y: Option<Tenths>

Changes the vertical position relative to the default position, either as computed by the individual program, or as overridden by the default_y attribute. Positive y is up and negative y is down. It should be interpreted in the context of the placement attribute if that is present.

§second_beat: Option<Percent>

The percentage of the way through the duration for landing on the second beat. It is 25 if not specified.

§slash: Option<YesNo>

If yes, then a vertical line is used to slash the turn. It is no if not specified.

§start_note: Option<StartNote>

The starting note for playback, relative to the current note. It is upper if not specified.

§trill_step: Option<TrillStep>

The alternating note for playback, relative to the current note. It is whole if not specified.

§two_note_turn: Option<TwoNoteTurn>

Specifies the two-note turn included at the end of the trill, if any. It is none if not specified.

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impl AttributeDeserializer for TurnAttributes

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impl AttributeSerializer for TurnAttributes

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impl Debug for TurnAttributes

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TurnAttributes

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fn default() -> TurnAttributes

Returns the “default value” for a type. Read more
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impl PartialEq for TurnAttributes

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fn eq(&self, other: &TurnAttributes) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for TurnAttributes

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impl StructuralPartialEq for TurnAttributes

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