[][src]Struct music_timer::music_timer_engine::MusicTimerEngine

pub struct MusicTimerEngine { /* fields omitted */ }

The engine uses all of this crate's utilities to allow to use of a music performance state system that triggers callbacks. Its aims are to allow for an easy interface for changes in music time.

Methods

impl MusicTimerEngine[src]

pub fn new(time_signature: TimeSignature, bpm: f32) -> Self[src]

Create a new MusicTimerEngine with a TimeSignature and bpm.

Arguments

  • time_signature - The time signature for the performance.
  • bpm - The beats per minute used for the performance.

Example

use music_timer::{music_timer_engine::MusicTimerEngine, time_signature::TimeSignature};
let mut performer = MusicTimerEngine::new(TimeSignature::new(3, 4), 155.0);

pub fn pulse<TimerState: MusicTimerState>(&mut self, state: &mut TimerState)[src]

Pulse the engine. The time since the last pulse is used to evaluate if there is a change in music time. It is suggested to call this from a loop.

Arguments

  • state - The trait MusicTimerState used for changes in music time callbacks.TimeSignature

Example

use music_timer::{music_timer_engine::{MusicTimerEngine, MusicTimerState}, music_time::MusicTime};
struct PerformanceState;
impl MusicTimerState for PerformanceState {
    fn on_beat_interval(&mut self, current_time: &MusicTime) {
      // Do something on the beat interval
    }
    fn on_beat(&mut self, current_time: &MusicTime) {
        // Do something on the beat
    }
    fn on_bar(&mut self, current_time: &MusicTime) {
        // Do something on the bar
    }
}
let mut performer_state = PerformanceState{};
let mut performer = music_timer::create_performance_engine(3, 4, 155.0);
performer.pulse(&mut performer_state);

pub fn get_beat_interval_duration(&self) -> Duration[src]

Gets the duration of time between beat intervals. Handy for sleeping threads.

Example

let mut performer = music_timer::create_performance_engine(3, 4, 155.0);

// We can set the delay to be half the trigger target. This will give
// us a reasonable cycle speed with enough buffer to keep an accurate time.
// This of course is not needed if the application is managing thread sleeping.
// The shorter the sleep duration of the thread, the more accurate the
// time triggering will be. In most cases setting the sleep to 60fps is recommended for
// < 180bpm @ 4/4.
let sleep_duration = performer.get_beat_interval_duration() / 2;
println!("SLEEP_DURATION: {:?}", sleep_duration);
std::thread::sleep(sleep_duration);

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]