Struct murmur::Whisper

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pub struct Whisper {
    pub icon_kind: Option<IconKind>,
    pub messages: Vec<String>,
}
Expand description

Represents a collection of messages with an optional icon and message

Fields

  • icon_kind - An optional field that specifies the kind of icon to be displayed.
  • messages - A vector of messages to be displayed.

Example

use murmur::{Whisper, IconKind};

let whisper = Whisper::new()
    .icon(IconKind::NfFaBug)
    .message("test_whisper_unwrap")
    .whisper()
    .ok();

Fields§

§icon_kind: Option<IconKind>

An optional field that specifies the kind of icon to be displayed.

§messages: Vec<String>

A vector of messages to be displayed.

Implementations§

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impl Whisper

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pub fn new() -> Self

Creates a new Whisper instance.

Example
use murmur::{Whisper, IconKind};

let whisper = Whisper::new()
    .icon(IconKind::NfFaBug)
    .message("message")
    .whisper()
    .ok();
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pub fn icon(self, icon_kind: IconKind) -> Self

Adds an icon to the Whisper instance.

Arguments
  • icon_kind: The kind of icon to be displayed. See the IconKind enum for a list of available icons.
Returns

A Whisper instance with the specified icon.

Examples
use murmur::{Whisper, IconKind};
let whisper = Whisper::new()
    .icon(IconKind::NfFaCheck)
    .message("Nerd Font icons if you have them installed")
    .message("Another message")
    .whisper()
    .expect("Failed to print message");

let whisper = Whisper::new()
    .icon(IconKind::UnicodeWarningSign)
    .message("Unicode icons")
    .whisper()
    .or_else(|err| Err(err));
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pub fn message<T: Display + Debug>(self, message: T) -> Self

Adds a single message to the Whisper instance.

Arguments
  • message: The message to be added.
Returns

A Whisper instance with the added message.

Example
use murmur::Whisper;
let whisper = Whisper::new()
   .message("1 message without icon")
   .message("2 message")
   .message("3 message")
   .whisper()
   .ok();
Output
1 message without icon
  2 message without icon indents by 2 spaces all messages after the first
  3 message
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pub fn messages<I, S>(self, messages: I) -> Self
where I: IntoIterator<Item = S>, S: Display + Debug + AsRef<str>,

Adds multiple messages to the Whisper instance.

Arguments
  • messages: An iterable collection of items, each implementing Display, Debug, and AsRef<str>.

Returns a Whisper instance with the added messages.

Examples
use murmur::Whisper;

Whisper::new()
    .messages(["1 message", "2 message", "3 message"])
    .whisper()
    .ok();

Whisper::new()
    .messages(vec!["1 message", "2 message", "3 message"])
    .whisper()
    .ok();
Output
1 message
  2 message
  3 message
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pub fn whisper(&self) -> Result<(), WhisperError>

The whisper function is responsible for building the Whisper instance and printing the messages. It performs several steps to ensure the messages are printed correctly:

  1. It first tries to lock the ICON_MAP to safely access the global variable in a concurrent environment.
  2. If the lock is successfully acquired, it checks the icon_kind field of the Whisper instance.
  3. If icon_kind is Some, it tries to get the corresponding icon and color from the icon_map.
  4. If icon_kind is None or if the icon_kind does not exist in the icon_map, it defaults to an empty string for both icon and color.
  5. Finally, it prints the messages with the specified color and an optional icon prefix.
Returns

This function returns a Result. If the operation is successful, it returns Ok(()). If there is an error during the operation, it returns WhisperError.

Errors

This function will return WhisperError::Lock if it fails to acquire a lock on the ICON_MAP. It will return WhisperError::Print if there is an error while printing the messages.

Example
use murmur::{Whisper, IconKind};
use std::io::{Error, ErrorKind};

fn main() -> Result<(), Error> {
    let whisper = Whisper::new()
        .icon(IconKind::NfFaBug)
       .message("test_whisper_unwrap")
       .whisper()
       .map_err(|err| Error::new(ErrorKind::Other, err))?;
    Ok(())
}

Trait Implementations§

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impl Clone for Whisper

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fn clone(&self) -> Whisper

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Whisper

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Whisper

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fn default() -> Whisper

Returns the “default value” for a type. Read more
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impl PartialEq for Whisper

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fn eq(&self, other: &Whisper) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Whisper

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impl StructuralEq for Whisper

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impl StructuralPartialEq for Whisper

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.