Expand description
Simulation engine orchestrating Murk environments.
Provides LockstepWorld for synchronous simulation and
RealtimeAsyncWorld for background-threaded simulation with
concurrent observation extraction.
Both modes are backed by the internal TickEngine that manages the
simulation loop, coordinating arenas, spaces, propagators, and
observation extraction.
Re-exports§
pub use config::AsyncConfig;pub use config::BackoffConfig;pub use config::ConfigError;pub use config::WorldConfig;pub use epoch::EpochCounter;pub use epoch::WorkerEpoch;pub use epoch::EPOCH_UNPINNED;pub use ingress::DrainResult;pub use ingress::DrainedCommand;pub use ingress::IngressQueue;pub use lockstep::LockstepWorld;pub use lockstep::StepResult;pub use metrics::StepMetrics;pub use realtime::RealtimeAsyncWorld;pub use realtime::ShutdownReport;pub use realtime::SubmitError;pub use ring::SnapshotRing;pub use tick::TickEngine;pub use tick::TickError;pub use tick::TickResult;
Modules§
- config
- World configuration, validation, and error types.
- egress
- Egress worker pool for RealtimeAsync observation extraction.
- epoch
- Epoch-based reclamation primitives for RealtimeAsync mode.
- ingress
- Bounded ingress queue with deterministic ordering and TTL evaluation.
- lockstep
- Lockstep (synchronous) simulation world.
- metrics
- Per-tick performance metrics for the simulation engine.
- realtime
- User-facing
RealtimeAsyncWorldAPI and shutdown state machine. - ring
- Fixed-capacity ring buffer of owned snapshots for RealtimeAsync mode.
- tick
- Tick engine: the single-threaded simulation loop.