murk-engine
Simulation engine for the Murk framework.
Provides two runtime modes:
LockstepWorld— synchronous stepping (&mut self), ideal for RL training loopsRealtimeAsyncWorld— autonomous background tick thread with epoch-based memory reclamation, for real-time applications
Also includes the tick engine, ingress command queue, and egress observation pool.
Available via the top-level murk crate
as murk::engine.