#[repr(C)]pub struct fz_vertex {
pub p: fz_point,
pub c: [f32; 32],
}Expand description
Handy routine for processing mesh based shades
Fields§
§p: fz_point§c: [f32; 32]Trait Implementations§
Auto Trait Implementations§
impl Freeze for fz_vertex
impl RefUnwindSafe for fz_vertex
impl Send for fz_vertex
impl Sync for fz_vertex
impl Unpin for fz_vertex
impl UnwindSafe for fz_vertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more