EntityList

Struct EntityList 

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pub struct EntityList<E: IEntityListNode> {
    pub head: PtrID<E>,
    pub tail: PtrID<E>,
    pub len: Cell<usize>,
}

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§head: PtrID<E>§tail: PtrID<E>§len: Cell<usize>

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impl<E: IEntityListNode> EntityList<E>

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pub fn new(alloc: &EntityAlloc<E>) -> Self

create a new empty list with head and tail sentinels linked with each other.

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pub fn len(&self) -> usize

get the number of nodes in the list.

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pub fn is_empty(&self) -> bool

check if the list is empty.

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pub fn get_front_id(&self, alloc: &EntityAlloc<E>) -> Option<E::PtrID>

try to get the front node ID, or None if the list is empty

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pub fn get_back_id(&self, alloc: &EntityAlloc<E>) -> Option<E::PtrID>

try to get the back node ID, or None if the list is empty

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pub fn node_add_next( &self, node: E::PtrID, new_node: E::PtrID, alloc: &EntityAlloc<E>, ) -> PtrListRes<E>

Add a new node after an existing node linked to this list.

If the current node is linked to another list, then the operation is undefined. You’ll get a broken list without reporting an error.

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pub fn node_add_prev( &self, node: E::PtrID, new_node: E::PtrID, alloc: &EntityAlloc<E>, ) -> PtrListRes<E>

Add a new node before an existing node linked to this list.

If the current node is linked to another list, then the operation is undefined. You’ll get a broken list without reporting an error.

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pub fn node_unplug( &self, node: E::PtrID, alloc: &EntityAlloc<E>, ) -> PtrListRes<E>

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pub fn push_back_id( &self, new_node: E::PtrID, alloc: &EntityAlloc<E>, ) -> PtrListRes<E>

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pub fn push_front_id( &self, new_node: E::PtrID, alloc: &EntityAlloc<E>, ) -> PtrListRes<E>

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pub fn push_back_val(&self, val: E, alloc: &EntityAlloc<E>) -> PtrListRes<E>

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pub fn push_front_val(&self, val: E, alloc: &EntityAlloc<E>) -> PtrListRes<E>

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pub fn pop_back(&self, alloc: &EntityAlloc<E>) -> PtrListRes<E, E::PtrID>

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pub fn pop_front(&self, alloc: &EntityAlloc<E>) -> PtrListRes<E, E::PtrID>

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pub fn foreach( &self, alloc: &EntityAlloc<E>, f: impl FnMut(E::PtrID, &E) -> bool, ) -> bool

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pub fn forall_with_sentinel( &self, alloc: &EntityAlloc<E>, f: impl FnMut(E::PtrID, &E) -> bool, ) -> bool

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pub fn get_range(&self, alloc: &EntityAlloc<E>) -> EntityListRange<E>

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pub fn get_range_with_sentinels(&self) -> EntityListRange<E>

Get the range including sentinels.

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pub fn iter<'alloc>( &'alloc self, alloc: &'alloc EntityAlloc<E>, ) -> EntityListReadIter<'alloc, E>

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pub fn iter_with_sentinels<'alloc>( &'alloc self, alloc: &'alloc EntityAlloc<E>, ) -> EntityListReadIter<'alloc, E>

Auto Trait Implementations§

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impl<E> !Freeze for EntityList<E>

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impl<E> !RefUnwindSafe for EntityList<E>

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impl<E> Send for EntityList<E>
where E: Send,

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impl<E> !Sync for EntityList<E>

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impl<E> Unpin for EntityList<E>

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impl<E> UnwindSafe for EntityList<E>
where E: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.