Rules

Struct Rules 

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pub struct Rules {
    pub cache: HashMap<Variable, HashSet<(Client, RatPubRegisterKind)>>,
    /* private fields */
}

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§cache: HashMap<Variable, HashSet<(Client, RatPubRegisterKind)>>

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impl Rules

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pub fn new() -> Self

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pub fn insert(&mut self, variable: String, strategies: Vec<VariableHuman>)

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pub fn new_id(&mut self) -> u32

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pub fn remove_client(&mut self, client: &str)

Removes a client (ship) from the rules and cache.

  • If the client is the ship performing a Shoot, Catch, Sail, or None action, the entire rule is removed but if there is another partner like in catch or shoot, the partner will be put into the cache with a subscriber/publisher state based on if was receiving it (subscriber) or sending it and the removing client wanted to catch it (publisher)
  • If the client is a target in a Shoot action, it is removed from the target list. If the list becomes empty, the Shoot rule is removed, AND the shooter ship is registered as a publisher in the cache.
  • Any cache registrations for the client are removed.
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pub fn clear(&mut self)

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pub fn raw(&self) -> &HashMap<String, Vec<VariableHuman>>

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pub fn resolve_cache(&mut self)

Resolves cache entries into rules in the store based on existing rules and new registrations. Generates only Shoot actions, never Catch actions.

  • If a variable exists in the store AND has existing Shoot rules, cache registrations for that variable are used to update/regenerate the Shoot rules based on the combined set of publishers and subscribers from the store and cache. The cache entry is removed.
  • If a variable is NOT in the store, OR is in the store but lacks Shoot rules, it requires a publisher/subscriber pair within the cache to generate new Shoot rules. These are added (either to a new entry or by extending a non-Shoot entry in the store). If no pair exists in the cache, the cache entry remains.
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pub fn register( &mut self, var: String, client: String, kind: RatPubRegisterKind, )

Trait Implementations§

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impl Clone for Rules

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fn clone(&self) -> Rules

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rules

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Rules

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for Rules

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fn eq(&self, other: &Rules) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Rules

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impl StructuralPartialEq for Rules

Auto Trait Implementations§

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impl Freeze for Rules

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impl RefUnwindSafe for Rules

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impl Send for Rules

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impl Sync for Rules

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impl Unpin for Rules

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impl UnwindSafe for Rules

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
where T: SharedNiching<N1, N2>, N1: Niching<T>, N2: Niching<T>,

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unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool

Returns whether the given value has been niched. Read more
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fn resolve_niched(out: Place<NichedOption<T, N1>>)

Writes data to out indicating that a T is niched.
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type Metadata = ()

The metadata type for pointers and references to this type.
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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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The inclusion map: converts self to the equivalent element of its superset.
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