Enum mt_dom::patch::Patch[][src]

pub enum Patch<'a, NS, TAG, ATT, VAL> where
    NS: PartialEq + Clone + Debug,
    TAG: PartialEq + Clone + Debug,
    ATT: PartialEq + Clone + Debug,
    VAL: PartialEq + Clone + Debug
{ InsertNode(InsertNode<'a, NS, TAG, ATT, VAL>), AppendChildren(AppendChildren<'a, NS, TAG, ATT, VAL>), RemoveNode(RemoveNode<'a, TAG>), ReplaceNode(ReplaceNode<'a, NS, TAG, ATT, VAL>), AddAttributes(AddAttributes<'a, NS, TAG, ATT, VAL>), RemoveAttributes(RemoveAttributes<'a, NS, TAG, ATT, VAL>), ChangeText(ChangeText<'a>), ChangeComment(ChangeComment<'a>), }
Expand description

A Patch encodes an operation that modifies a real DOM element or native UI element

To update the real DOM that a user sees you’ll want to first diff your old virtual dom and new virtual dom.

This diff operation will generate Vec<Patch> with zero or more patches that, when applied to your real DOM, will make your real DOM look like your new virtual dom.

Each of the Patch contains TreePath which contains an array of indexes for each node that we need to traverse to get the target element.

Consider the following html:

<body>
    <main>
        <input type="text"/>
        <img src="pic.jpg"/>
    </main>
    <footer>
        <a>Link</a>
        <nav/>
    </footer>
</body>

The corresponding DOM tree would be

             .─.
            ( 0 )  <body>
             `-'
            /   \
           /     \
          /       \
         ▼         ▼
 <main> .─.         .─. <footer>
       ( 0 )       ( 1 )
        `-'         `-'
       /  \          | \ '.
      /    \         |  \  '.
     ▼      ▼        |   \   '.
   .─.      .─.      ▼    ▼     ▼
  ( 0 )    ( 1 )    .─.   .─.   .─.
   `─'      `─'    ( 0 ) ( 1 ) ( 2 )
 <input> <img>      `─'   `─'   `─'
                   <a>  <Text>   <nav>

To traverse to the <nav> element we follow the TreePath([0,1,2]). 0 - is the root element which is always zero. 1 - is the footer element since it is the 2nd element of the body. 2 - is the nav element since it is the 3rd node in the footer element.

Variants

InsertNode(InsertNode<'a, NS, TAG, ATT, VAL>)

Insert a vector of child nodes to the current node being patch. The usize is the index of of the children of the node to be patch to insert to. The new children will be inserted before this usize

Tuple Fields of InsertNode

0: InsertNode<'a, NS, TAG, ATT, VAL>
AppendChildren(AppendChildren<'a, NS, TAG, ATT, VAL>)

Append a vector of child nodes to a parent node id.

Tuple Fields of AppendChildren

0: AppendChildren<'a, NS, TAG, ATT, VAL>
RemoveNode(RemoveNode<'a, TAG>)

remove node

Tuple Fields of RemoveNode

0: RemoveNode<'a, TAG>
ReplaceNode(ReplaceNode<'a, NS, TAG, ATT, VAL>)

ReplaceNode a node with another node. This typically happens when a node’s tag changes. ex:

becomes

Tuple Fields of ReplaceNode

0: ReplaceNode<'a, NS, TAG, ATT, VAL>
AddAttributes(AddAttributes<'a, NS, TAG, ATT, VAL>)

Add attributes that the new node has that the old node does not Note: the attributes is not a reference since attributes of same name are merged to produce a new unify attribute

Tuple Fields of AddAttributes

0: AddAttributes<'a, NS, TAG, ATT, VAL>
RemoveAttributes(RemoveAttributes<'a, NS, TAG, ATT, VAL>)

Remove attributes that the old node had that the new node doesn’t

Tuple Fields of RemoveAttributes

0: RemoveAttributes<'a, NS, TAG, ATT, VAL>
ChangeText(ChangeText<'a>)

Change the text of a Text node.

Tuple Fields of ChangeText

0: ChangeText<'a>
ChangeComment(ChangeComment<'a>)

Change comment content of a Comment node

Tuple Fields of ChangeComment

0: ChangeComment<'a>

Implementations

return the path to traverse for this patch to get to the target Node

return the tag of this patch

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.