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Client

Struct Client 

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pub struct Client { /* private fields */ }
Expand description

Defines the client itself, all Notification Server actions are done through an instance of this struct.

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impl Client

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pub async fn new(server: &str, port: u16) -> Result<Self, SdkError>

Connects to the server, defines the channels and returns a new instance.

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pub fn add_event_handler_closure<F, R>(&self, f: F)
where F: Fn(Event) -> R + Send + 'static, R: Future<Output = ()> + Send,

Adds a handler closure. If you’re using this SDK with Rust, not through a foreign language binding, then this is the preferred method of receiving and handling events.

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pub async fn login( &self, email: String, password: &str, nexus_url: &str, client_name: &str, version: &str, ) -> Result<Event, SdkError>

Does the MSNP authentication process. Also starts regular pings and the handler for Switchboard invitations.

§Events

If the server you’re connecting to implements a Dispatch Server, then this will return a RedirectedTo event. What follows is creating a new client instance with the server and port returned then logging in again, which will return an Authenticated event.

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pub async fn set_presence(&self, presence: MsnpStatus) -> Result<(), SdkError>

Sets the user’s presence status.

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pub async fn set_personal_message( &self, personal_message: &PersonalMessage, ) -> Result<(), SdkError>

Sets the user’s personal message.

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pub async fn set_display_name(&self, display_name: &str) -> Result<(), SdkError>

Sets the user’s display name.

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pub async fn set_contact_display_name( &self, guid: &str, display_name: &str, ) -> Result<(), ContactError>

Sets a contact’s display name.

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pub async fn add_contact( &self, email: &str, display_name: &str, list: MsnpList, ) -> Result<Event, ContactError>

Adds a contact to a specified list, also setting its display name if applicable.

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pub async fn remove_contact( &self, email: &str, list: MsnpList, ) -> Result<(), ContactError>

Removes a contact from a specified list (except the forward list, which requires calling remove_contact_from_forward_list).

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pub async fn remove_contact_from_forward_list( &self, guid: &str, ) -> Result<(), ContactError>

Removes a contact from the forward list.

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pub async fn block_contact(&self, email: &str) -> Result<(), ContactError>

Blocks a contact.

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pub async fn unblock_contact(&self, email: &str) -> Result<(), ContactError>

Unblocks a contact.

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pub async fn create_group(&self, name: &str) -> Result<(), ContactError>

Creates a new contact group.

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pub async fn delete_group(&self, guid: &str) -> Result<(), ContactError>

Deletes a contact group.

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pub async fn rename_group( &self, guid: &str, new_name: &str, ) -> Result<(), ContactError>

Renames a contact group.

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pub async fn add_contact_to_group( &self, guid: &str, group_guid: &str, ) -> Result<(), ContactError>

Adds a contact to a group.

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pub async fn remove_contact_from_group( &self, guid: &str, group_guid: &str, ) -> Result<(), ContactError>

Removes a contact from a group.

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pub async fn set_gtc(&self, gtc: &str) -> Result<(), SdkError>

Sets the GTC value, which can be either A or N.

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pub async fn set_blp(&self, blp: &str) -> Result<(), SdkError>

Sets the BLP value, which can be either AL or BL.

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pub async fn create_session(&self, email: &str) -> Result<Switchboard, SdkError>

Creates a new Switchboard session and invites the specified contact to it.

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pub async fn set_display_picture( &self, display_picture: Vec<u8>, ) -> Result<String, SdkError>

Sets the user’s display picture, returning a standard base64 encoded hash of it. This method uses the picture’s binary data, and scaling down to a size like 200x200 beforehand is recommended.

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pub async fn disconnect(&self) -> Result<(), SdkError>

Disconnects from the server.

Auto Trait Implementations§

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impl !Freeze for Client

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impl !RefUnwindSafe for Client

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impl Send for Client

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impl Sync for Client

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impl !Unpin for Client

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impl !UnsafeUnpin for Client

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impl !UnwindSafe for Client

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impl<T> Any for T
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Causes self to use its LowerExp implementation when Debug-formatted.
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Formats each item in a sequence. Read more
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