pub struct ShaderManager { /* private fields */ }Expand description
Shader manager
Implementations§
Source§impl ShaderManager
impl ShaderManager
Sourcepub fn new(word_size: usize, chunk_size: usize, input_size: usize) -> Self
pub fn new(word_size: usize, chunk_size: usize, input_size: usize) -> Self
Create a new shader manager
Sourcepub fn gen_transpose_shader(&self, workgroup_size: usize) -> String
pub fn gen_transpose_shader(&self, workgroup_size: usize) -> String
Generate the transpose shader
Sourcepub fn gen_smvp_shader(
&self,
workgroup_size: usize,
num_csr_cols: usize,
) -> String
pub fn gen_smvp_shader( &self, workgroup_size: usize, num_csr_cols: usize, ) -> String
Generate the sparse matrix-vector product shader
Sourcepub fn gen_bpr_shader(&self, workgroup_size: usize) -> String
pub fn gen_bpr_shader(&self, workgroup_size: usize) -> String
Generate the batch product reduction shader
Sourcepub fn gen_decomp_scalars_shader(
&self,
workgroup_size: usize,
num_y_workgroups: usize,
num_subtasks: usize,
num_columns: usize,
) -> String
pub fn gen_decomp_scalars_shader( &self, workgroup_size: usize, num_y_workgroups: usize, num_subtasks: usize, num_columns: usize, ) -> String
Generate the decompose scalars shader
Sourcepub fn gen_test_field_shader(&self) -> String
pub fn gen_test_field_shader(&self) -> String
Generate the test field shader
Sourcepub fn gen_test_point_shader(&self) -> String
pub fn gen_test_point_shader(&self) -> String
Generate the test point shader
Auto Trait Implementations§
impl Freeze for ShaderManager
impl RefUnwindSafe for ShaderManager
impl Send for ShaderManager
impl Sync for ShaderManager
impl Unpin for ShaderManager
impl UnwindSafe for ShaderManager
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