pub struct ReplayResult {
pub applied: i32,
pub skipped: i32,
pub failed: i32,
pub error: String,
}Fields§
§applied: i32§skipped: i32§failed: i32§error: StringEmpty on success.
Trait Implementations§
Source§impl Clone for ReplayResult
impl Clone for ReplayResult
Source§impl Debug for ReplayResult
impl Debug for ReplayResult
Source§impl Default for ReplayResult
impl Default for ReplayResult
impl Eq for ReplayResult
Source§impl PartialEq for ReplayResult
impl PartialEq for ReplayResult
impl StructuralPartialEq for ReplayResult
Auto Trait Implementations§
impl Freeze for ReplayResult
impl RefUnwindSafe for ReplayResult
impl Send for ReplayResult
impl Sync for ReplayResult
impl Unpin for ReplayResult
impl UnsafeUnpin for ReplayResult
impl UnwindSafe for ReplayResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.