Skip to main content

Point3D

Struct Point3D 

Source
pub struct Point3D {
    pub radius: f32,
    pub center: Point3DCenter,
    pub identifier: MraphicsID,
    pub geometry: Sphere,
    pub material: BasicMaterial,
}

Fields§

§radius: f32§center: Point3DCenter§identifier: MraphicsID§geometry: Sphere§material: BasicMaterial

Implementations§

Source§

impl Point3D

Source

pub fn new() -> Self

Source

pub fn with_radius(self, radius: f32) -> Self

Source§

impl Point3D

Source

pub fn with_center(self, center: [f32; 3]) -> Self

Trait Implementations§

Source§

impl Default for Point3D

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl InstanceUpdater for Point3D

Source§

fn update_instance(&self, instance: &mut RenderInstance)

Source§

impl MeshLike for Point3D

Source§

fn build_instance(&self) -> RenderInstance

Builds a RenderInstance using this mesh’s data.
Source§

fn identifier(&self) -> MraphicsID

Returns the unique identifier of this mesh.
Source§

fn update(&mut self)

Updates self before updating the render instance, optional.
Source§

impl Representable for Point3D

Source§

impl Transformable for Point3D

Source§

fn apply_transform<Trans: Fn(&[f32; 3]) -> [f32; 3]>( &self, transform: Trans, ) -> Self::Intermediate

Applies a transform function to self, and returns a intermediate representation. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,