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Conveyor

Struct Conveyor 

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pub struct Conveyor {
    pub needs_update: bool,
    pub bundles: Vec<Option<Bundle>>,
    /* private fields */
}

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§needs_update: bool§bundles: Vec<Option<Bundle>>

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impl Conveyor

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pub fn new() -> Self

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pub fn upsert_gadget(&mut self, device: &Device, desc: &GadgetDescriptor<'_>)

Updates or inserts a gadget and marks self as requiring an update

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pub fn update_gadget( &mut self, queue: &Queue, gadget_label: &str, data: &[u8], ) -> Result<(), ConveyorError>

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pub fn update_bundles(&mut self, device: &Device)

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pub fn attach_bundles(&self, render_pass: &mut RenderPass<'_>)

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pub fn collect_bind_group_layouts( bundles_collection: Vec<&Vec<Option<Bundle>>>, ) -> Vec<Option<&BindGroupLayout>>

Collects bind group layouts from a collection of bundles.

§Behavior
  • If no bundle defines a bind group at index n, but a later index m > n is defined, the result at position n will be None.
  • If multiple bundles define a bind group at the same index, only the first encountered (in iteration order) will be used.
  • The output length equals the maximum bundle length across the collection.

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