pub struct PerspectiveCamera {
pub view_transform: Isometry3<f32>,
pub up: Vector3<f32>,
pub proj_transform: Perspective3<f32>,
/* private fields */
}Fields§
§view_transform: Isometry3<f32>§up: Vector3<f32>§proj_transform: Perspective3<f32>Implementations§
Trait Implementations§
Source§impl Camera for PerspectiveCamera
impl Camera for PerspectiveCamera
Auto Trait Implementations§
impl Freeze for PerspectiveCamera
impl RefUnwindSafe for PerspectiveCamera
impl Send for PerspectiveCamera
impl Sync for PerspectiveCamera
impl Unpin for PerspectiveCamera
impl UnsafeUnpin for PerspectiveCamera
impl UnwindSafe for PerspectiveCamera
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.