Material

Trait Material 

Source
pub trait Material {
    // Required methods
    fn identifier(&self) -> &str;
    fn shader_code(&self) -> &str;
    fn update_view(&self, view: &mut MaterialView);
}

Required Methods§

Source

fn identifier(&self) -> &str

Source

fn shader_code(&self) -> &str

Source

fn update_view(&self, view: &mut MaterialView)

Implementors§