pub struct RotateAxisAngle {
pub mesh_index: usize,
pub axis: UnitVector3<f32>,
pub angle_rad: f32,
}Fields§
§mesh_index: usize§axis: UnitVector3<f32>§angle_rad: f32Implementations§
Source§impl RotateAxisAngle
impl RotateAxisAngle
pub fn new<R: Renderable>( mesh: &R, axis: UnitVector3<f32>, angle_rad: f32, ) -> Self
pub fn new_normalize<R: Renderable>( mesh: &R, axis: Vector3<f32>, angle_rad: f32, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RotateAxisAngle
impl RefUnwindSafe for RotateAxisAngle
impl Send for RotateAxisAngle
impl Sync for RotateAxisAngle
impl Unpin for RotateAxisAngle
impl UnwindSafe for RotateAxisAngle
Blanket Implementations§
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impl<SS, SP> SupersetOf<SS> for SPwhere
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The inverse inclusion map: attempts to construct
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Checks if
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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