pub struct MeshAnimation {
pub mesh_id: usize,
pub on_update: Box<dyn FnMut(&mut RenderInstance, f32, f32)>,
pub on_start: Box<dyn FnMut()>,
pub on_stop: Box<dyn FnMut()>,
}Fields§
§mesh_id: usize§on_update: Box<dyn FnMut(&mut RenderInstance, f32, f32)>§on_start: Box<dyn FnMut()>§on_stop: Box<dyn FnMut()>Implementations§
Source§impl MeshAnimation
impl MeshAnimation
pub fn new<R: Renderable>(mesh: &R) -> Self
pub fn with_on_update<F: FnMut(&mut RenderInstance, f32, f32) + 'static>( self, closure: F, ) -> Self
pub fn with_on_start<F: FnMut() + 'static>(self, closure: F) -> Self
pub fn with_on_stop<F: FnMut() + 'static>(self, closure: F) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MeshAnimation
impl !RefUnwindSafe for MeshAnimation
impl !Send for MeshAnimation
impl !Sync for MeshAnimation
impl Unpin for MeshAnimation
impl !UnwindSafe for MeshAnimation
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
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Checks if
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fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.