pub struct GeometryView {
pub attributes: Vec<GadgetData>,
pub uniforms: Vec<GadgetData>,
pub indices: GeometryIndices,
}Fields§
§attributes: Vec<GadgetData>§uniforms: Vec<GadgetData>§indices: GeometryIndicesImplementations§
Source§impl GeometryView
impl GeometryView
pub fn new() -> Self
pub fn with_indices(self, indices: GeometryIndices) -> Self
pub fn with_attributes(self, attributes: Vec<GadgetData>) -> Self
pub fn with_uniforms(self, uniforms: Vec<GadgetData>) -> Self
pub fn reset_vertices(&mut self)
pub fn reset_uniforms(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GeometryView
impl !RefUnwindSafe for GeometryView
impl Send for GeometryView
impl Sync for GeometryView
impl Unpin for GeometryView
impl !UnwindSafe for GeometryView
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.