pub struct Property {
pub values: BTreeMap<Identifier, DataType>,
}
Expand description
A Property consists of an Identifier which defines its usage and data type, followed by a value.
§2.2.2.2 Property
A Property consists of an Identifier which defines its usage and data type, followed by a value. The Identifier is encoded as a Variable Byte Integer. A Control Packet which contains an Identifier which is not valid for its packet type, or contains a value not of the specified data type, is a Malformed Packet. If received, use a CONNACK or DISCONNECT packet with Reason Code 0x81 (Malformed Packet). There is no significance in the order of Properties with different Identifiers.
Fields§
§values: BTreeMap<Identifier, DataType>
Implementations§
Auto Trait Implementations§
impl Freeze for Property
impl RefUnwindSafe for Property
impl Send for Property
impl Sync for Property
impl Unpin for Property
impl UnwindSafe for Property
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more