Enum Event

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pub enum Event {
    ServerConnected {
        server_key: Vec<u8>,
    },
    PeerConnected {
        peer_key: Vec<u8>,
    },
    BinaryMessage {
        peer_key: Vec<u8>,
        message: Vec<u8>,
        session_id: Option<SessionId>,
    },
    JsonMessage {
        peer_key: Vec<u8>,
        message: JsonMessage,
        session_id: Option<SessionId>,
    },
    MeetingCreated(MeetingState),
    MeetingReady(MeetingState),
    SessionCreated(SessionState),
    SessionReady(SessionState),
    SessionActive(SessionState),
    SessionTimeout(SessionId),
    SessionFinished(SessionId),
    Close,
}
Expand description

Events dispatched by the event loop stream.

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ServerConnected

Event dispatched when a handshake with the server is completed.

Fields

§server_key: Vec<u8>

Public key of the server.

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PeerConnected

Event dispatched when a handshake with a peer has been completed.

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§peer_key: Vec<u8>

Public key of the peer.

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BinaryMessage

Binary message received from a peer.

Fields

§peer_key: Vec<u8>

Public key of the peer.

§message: Vec<u8>

Message buffer.

§session_id: Option<SessionId>

Session identifier.

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JsonMessage

JSON message received from a peer.

Fields

§peer_key: Vec<u8>

Public key of the peer.

§message: JsonMessage

JSON message.

§session_id: Option<SessionId>

Session identifier.

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MeetingCreated(MeetingState)

Event dispatched when a meeting has been created.

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MeetingReady(MeetingState)

Event dispatched when a meeting is ready.

A meeting is ready when the limit for the meeting point has been reached.

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SessionCreated(SessionState)

Event dispatched when a session has been created.

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SessionReady(SessionState)

Event dispatched when a session is ready.

A session is ready when all participants have completed the server handshake.

Peers can now handshake with each other.

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SessionActive(SessionState)

Event dispatched when a session is active.

A session is active when all the participants have connected to each other.

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SessionTimeout(SessionId)

Event dispatched when a session timed out waiting for all the participants.

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SessionFinished(SessionId)

Event dispatched when a session has been finished.

A session can only be finished when the session owner explicitly closes the session.

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Close

Event dispatched when the socket is closed.

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impl Debug for Event

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Event

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impl RefUnwindSafe for Event

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impl Send for Event

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impl Sync for Event

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impl Unpin for Event

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impl UnwindSafe for Event

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.