pub struct WorldActionPose {
pub t: f32,
pub label: Option<String>,
pub bones: Vec<WorldActionBone>,
}Fields§
§t: f32§label: Option<String>§bones: Vec<WorldActionBone>Trait Implementations§
Source§impl Clone for WorldActionPose
impl Clone for WorldActionPose
Source§fn clone(&self) -> WorldActionPose
fn clone(&self) -> WorldActionPose
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for WorldActionPose
impl Debug for WorldActionPose
Source§impl<'de> Deserialize<'de> for WorldActionPose
impl<'de> Deserialize<'de> for WorldActionPose
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for WorldActionPose
impl PartialEq for WorldActionPose
Source§fn eq(&self, other: &WorldActionPose) -> bool
fn eq(&self, other: &WorldActionPose) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for WorldActionPose
impl Serialize for WorldActionPose
impl StructuralPartialEq for WorldActionPose
Auto Trait Implementations§
impl Freeze for WorldActionPose
impl RefUnwindSafe for WorldActionPose
impl Send for WorldActionPose
impl Sync for WorldActionPose
impl Unpin for WorldActionPose
impl UnsafeUnpin for WorldActionPose
impl UnwindSafe for WorldActionPose
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more