pub struct SceneRenderProgress {
pub rendered_frames: u32,
pub total_frames: u32,
}Fields§
§rendered_frames: u32§total_frames: u32Trait Implementations§
Source§impl Clone for SceneRenderProgress
impl Clone for SceneRenderProgress
Source§fn clone(&self) -> SceneRenderProgress
fn clone(&self) -> SceneRenderProgress
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SceneRenderProgress
Auto Trait Implementations§
impl Freeze for SceneRenderProgress
impl RefUnwindSafe for SceneRenderProgress
impl Send for SceneRenderProgress
impl Sync for SceneRenderProgress
impl Unpin for SceneRenderProgress
impl UnsafeUnpin for SceneRenderProgress
impl UnwindSafe for SceneRenderProgress
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more