pub struct MotionDiff {
pub game_script: <Hash40 as Diff>::Repr,
pub flags: <Flags as Diff>::Repr,
pub blend_frames: <u8 as Diff>::Repr,
pub animations: <Vec<Animation> as Diff>::Repr,
pub scripts: <Vec<Hash40> as Diff>::Repr,
pub extra: <Option<Extra> as Diff>::Repr,
}
Fields§
§game_script: <Hash40 as Diff>::Repr
§flags: <Flags as Diff>::Repr
§blend_frames: <u8 as Diff>::Repr
§animations: <Vec<Animation> as Diff>::Repr
§scripts: <Vec<Hash40> as Diff>::Repr
§extra: <Option<Extra> as Diff>::Repr
Trait Implementations§
Source§impl Debug for MotionDiff
impl Debug for MotionDiff
Source§impl<'de> Deserialize<'de> for MotionDiff
impl<'de> Deserialize<'de> for MotionDiff
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MotionDiff
impl RefUnwindSafe for MotionDiff
impl Send for MotionDiff
impl Sync for MotionDiff
impl Unpin for MotionDiff
impl UnwindSafe for MotionDiff
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more