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Perspective

Struct Perspective 

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pub struct Perspective { /* private fields */ }
Expand description

Rotates the plane z = 0 about a pivot and projects it onto the viewport.

The camera sits distance units in front of the plane on the z axis, looking toward the plane, and the pivot stays fixed on screen. Rotations apply in the order z (in-plane), y, then x, in radians. Positive rotation_x swings the bottom edge toward the viewer, and positive rotation_y swings the left edge toward the viewer. A point at depth z scales by distance / (distance - z).

Clipping is explicit: a point closer than a thousandth of distance to the camera plane, or behind it, is an error rather than being clipped or wrapped. A plane seen from behind remains drawable (mirrored); Self::faces_camera reports the side so callers can hide it. Only geometry is projected, so the result renders identically on the CPU and GPU backends.

use motion_core::{Perspective, Point};
let tilt = Perspective::new(Point::new(100.0, 100.0), 0.0, 0.5, 0.0, 800.0)?;
let near = tilt.project(Point::new(0.0, 100.0))?;
let far = tilt.project(Point::new(200.0, 100.0))?;
assert!(100.0 - near.x > far.x - 100.0);
assert!(tilt.faces_camera());

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impl Perspective

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pub fn new( pivot: Point, rotation_x: f64, rotation_y: f64, rotation_z: f64, distance: f64, ) -> Result<Self, ValidationError>

Creates a projection; angles are finite radians and distance is finite and positive.

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pub fn pivot(&self) -> Point

The fixed point of the projection.

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pub fn rotation(&self) -> [f64; 3]

Rotation angles about the x, y and z axes, in radians.

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pub fn distance(&self) -> f64

Camera distance from the plane, in the same units as path coordinates.

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pub fn faces_camera(&self) -> bool

Whether the rotated plane’s front side points toward the camera.

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pub fn project(&self, point: Point) -> Result<Point, ValidationError>

Projects one plane point, failing when it reaches the camera plane.

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pub fn project_path( &self, path: &Path2D, pieces: u32, ) -> Result<Path2D, ValidationError>

Projects every verb of a path; each curve becomes pieces cubics whose controls are projected, which approximates the exact rational curve.

Lines stay lines, because projection preserves straight edges. Fails when pieces is outside 1..=MAX_PERSPECTIVE_CURVE_PIECES, a point reaches the camera plane, or the result exceeds the path verb limit.

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impl Clone for Perspective

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Perspective

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impl Debug for Perspective

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Perspective

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Perspective

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.